观点管理

Gamification at work creates winners and losers
“游戏化”真是管理神器吗?

In our series on new research, an academic finds the tactic can have unintended results
钱伯斯:初步研究证实,游戏化可以提升员工的参与度,但管理者必须警惕,随着竞争加剧及绩效压力增加,可能产生意外的负面影响。

Even before Covid-19 forced employees to work from home, many businesses were moving to more remote working. While this offers flexibility, autonomy and cost savings, it makes managing staff more challenging. Without frequent face-to-face contact, organisations need to become more creative in their approaches.

早在新型冠状病毒肺炎(COVID-19,即2019冠状病毒病)迫使员工在家工作前,许多企业就开始在更大程度上转向远程办公模式。虽然这提供了灵活性、自主性并节省了成本,但也使管理员工更具挑战性。没有了频繁的面对面接触,组织需要在做法上变得更有创造力。

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