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Game on for the virtual sweatshop

I’m a board game fan myself, but I know that millions of people spent their Christmas exploring the underwater realm of Vashj’ir, thanks to the online computer game, World of Warcraft, which launched a new version, Cataclysm, in December.

Loyal readers will know why economists find such games interesting: they are virtual worlds in which millions of people spend many hours interacting, creating experiences and goods that other players value, and even spending real money on virtual items. (Crazy? No more crazy than paying to watch a movie.)

Facebook applications such as FarmVille have many more users. But it is the great online role-playing games – and none is bigger than World of Warcraft, with 12 million users paying a monthly subscription – which hold an enduring fascination for the way that they blur the line between virtual life and real life.

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卧底manbetx20客户端下载 学家

蒂姆•哈福德(Tim Harford)是英国《金融时报》的manbetx20客户端下载 学专栏作家,他撰写两个栏目:《亲爱的manbetx20客户端下载 学家》和 《卧底manbetx20客户端下载 学家》。他写过一本畅销书也叫做《卧底manbetx20客户端下载 学家》,这本书已经被翻译为16种语言,他现在正在写这本书的续集。哈福德也是BBC的一档节目《相信我,我是manbetx20客户端下载 学家》(Trust Me, I’m an Economist)的主持人。他同妻子及两个孩子一起住在伦敦。

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