Viewing and listening habits have changed markedly in the past decade. Consumers have shelved CDs, DVDs and scheduled programmes for subscription entertainment services such as Netflix and Spotify that are streamed online from vast warehouses of servers.
After a slow start, the video games industry is catching up with the rest of the entertainment sector.
The global cloud-gaming market will grow from about $1bn in 2020 to $12bn in 2026, according to technology research firm Omdia.
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