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The new generation of board games means you’ll never be bored again

A recent cohort has come out of the shadows of geekdom to combine imaginative themes and beautiful design
A family playing the traditional board game Ludo, 1962

Come the holiday period, Monopoly has no place in my house. It’s not just that I find the game crushingly dull, nor that it invariably inspires family arguments — though these are both true. It’s the fact that, over the years, I’ve become convinced that it is a fundamentally bad game.

It is simply not designed to promote fun. There are many reasons: that there are so few meaningful decisions for players to make, that they must wait interminably between turns, that it is too easy to lose early and then be forced to keep playing while being slowly ground into insolvency by a gloating relative.

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