2020年度报告

Games were a lifeline in 2020
2020年:游戏的分水岭之年

This was a year when quarantine brought new players to gaming, while games of the highest quality were launched
新冠疫情让人们困在家里,许多此前从不玩游戏的人就此“入坑”,游戏成为了隔离期间的慰藉,成为了通向外部世界的生命线。

For the gaming industry, this terrible pandemic has been “a catalyst”, proof that “gaming is mass-market entertainment and it’s here to stay. Some people will appreciate it more, some less, but now they see it as entertainment as valid as Netflix or cinema or anything else.”

对游戏行业来说,这场可怕的疫情是“一剂催化剂”,证明“游戏是大众市场的娱乐,它将继续存在下去。有些人会变得更喜欢它,有些人会变得没那么喜欢它,但现在他们都将它视为与Netflix、电影院或其他东西一样有效的娱乐”。

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