电子游戏

China’s video game laws risk being a turn-off for the next generation

Analysts warn rules on the hours teenagers can play will hit future revenues at Tencent and NetEase

Xie Xiaoming is a typical Tencent customer. The 31-year-old telecoms executive spends around eight hours a week playing two of the biggest video games backed by the company: League of Legends and PlayerUnknown’s Battlegrounds.

“It allows me to relax,” said Xie, from Anhui in southern China, adding that he started playing computer games when he was 16.

“Playing games is a way to socialise with old friends and it is very pleasant time for me to be alone when I do not feel like going out.” His partner does not approve, but Xie spends around Rmb200 ($31) a month on in-game purchases.

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