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Man vs machinima: can video games ever be art?

The uncanny semi-reality of computer-generated worlds is producing a new form of filmmaking
The format of machinima comes with challenges. In ‘Grand Theft Hamlet’, the actors are constantly interrupted by violent police chases and robberies

In the hierarchy of pop culture, video games are relegated to the lowest of lowbrow categories. Praise for their artistic qualities tends to fall flat with non-gamers. Author Gabrielle Zevin writes beautifully about designers creating “infinite rebirth, infinite redemption”. But it’s difficult to remember that when you’re watching someone run over a pimp in Grand Theft Auto.

There is, however, one way in which the uncanny semi-reality of video games can be used to produce works of art. 

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