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Tim Harford’s epic, 40-year Dungeons & Dragons odyssey

How the world’s most influential roleplaying game changed my life and millions of others’
Editor’s note: This story is presented in a choose-your-own-path style. If you happen to have a D20 on hand, feel free to roll for your choices.

In 1984, when I was 11 years old, a friend told me about something new, something exciting. He urged me to try it.

He struggled to explain exactly what it was he was talking about, and I didn’t really understand what had so fired his enthusiasm. But that enthusiasm was unmistakable, so I tried it. And I loved it.

The exciting thing wasn’t a band or a drug. It was a new kind of game. It would go on to consume most of my spare income and most of my spare time for the rest of my teenage years. Even today, barely a day goes past without my finding, in some small manner, a way to indulge this old passion.

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